| In the early to mid 1960s, Milton Bradley came out with | | | | enemy ships so getting too close to land can be very |
| some interesting games all marketed under the label of | | | | dangerous. The game itself isn't very complicated and |
| American Heritage games. These were all war based | | | | honestly not all that interesting either, but it does contain |
| games and at the time were very popular. | | | | some really cool miniatures that you can play with and |
| Unfortunately, they drifted off into obscurity and are | | | | the board is very colorful. Not one of Milton Bradley's |
| now some of the rarest games around if you can | | | | better efforts.In the year 1963 the American Heritage |
| even find one. Collectors are getting a mint for some | | | | series continued with Dogfight. This was a World War I |
| of these.The series started in 1961 with the Civil War | | | | air battle game between the American and German |
| Edition. This game was a very scaled down Civil War | | | | air forces. The game is a very light version of WW I |
| battle game. Each side had only 22 pieces consisting | | | | air combat and not for really serious gamers. Each |
| of 10 Infantry, 10 Calvary and 2 Artillery pieces. In order | | | | side gets 6 planes divided into 2 squadrons of 3 planes |
| to do combat with an enemy piece you had to line up | | | | each. You have to try to maneuver your planes |
| your piece adjoining it in some way, either side to side | | | | around so that you can get a clear shot at an enemy |
| or facing the piece. Also, in order to defeat the piece | | | | plane without getting shot yourself. For each plane you |
| you had to have superior battle strength. Infantry and | | | | shoot down you get a token. These tokens are used |
| Artillery had the greatest strength of 2 and Calvary | | | | to get cards. The player with the most cards at the |
| had a strength of only 1. You could combine your | | | | end of the game is the winner.The final game in the |
| pieces in any way but in order to attack with Artillery | | | | series was Hit The Beach. This game came out in |
| you had to have a Calvary piece with it. To remove a | | | | 1965 and was a WW II edition of the marines landing |
| piece you jumped over it, except Artillery pieces did | | | | at the Japanese beach. In this game both players are |
| not jump. The game was won by removing all the | | | | the Americans and the object is to be the first side to |
| pieces of the other side. However, your opponent | | | | reach the Japanese HQ. The Japanese defense |
| could surrender if he felt there was no way for him to | | | | forces are obstacles to both players in this game. In |
| win.The next game in the series was the 1962 edition | | | | this game each player has 6 pieces composed of 2 |
| of Broadside. This was a game that was probably | | | | Marines, 2 Infantry, 1 naval landing support ship and 1 |
| based off the old wars between Britain and Spain | | | | strategic air support aircraft. If when moving your |
| during the pirate days, though no actual description of a | | | | pieces you land directly on an opponents piece, you |
| timeline is given. The object of the game is to position | | | | send that piece back to the start. This is ultimately how |
| your frigates in such a way as to take shots at your | | | | you become the first one to reach the Japanese HQ. |
| opponents ships and knocking out one of its masts. | | | | This was probably the most interesting and exciting of |
| There are also land based cannons that can attack | | | | all the American Heritage games. |